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(l = l || Q(e, 0, p), 0 === Q(a, l, p) && (f[h++] = a)) : a._startTime <= c && a._startTime + a.totalDuration() / a._timeScale > c && ((p || !a._initted) && c - a._startTime <= 2e-8 || (f[h++] = a))); for (o = h; --o > -1;)if (u = (a = f[o])._firstPT, 2 === r && a._kill(n, t, e) && (s = !0), 2 !== r || !a._firstPT && a._initted && u) { if (2 !== r && !K(a, e)) continue; a._enabled(!1, !1) && (s = !0) } return s }, Q = function (t, e, n) { for (var r = t._timeline, i = r._timeScale, o = t._startTime; r._timeline;) { if (o += r._startTime, i *= r._timeScale, r._paused) return -100; r = r._timeline } return (o /= i) > e ? o - e : n && o === e || !t._initted && o - e < 2e-8 ? 1e-8 : (o += t.totalDuration() / t._timeScale / i) > e + 1e-8 ? 0 : o - e - 1e-8 }; s._init = function () { var t, e, n, r, i, o, s = this.vars, a = this._overwrittenProps, u = this._duration, l = !!s.immediateRender, c = s.ease, f = this._startAt; if (s.startAt) { for (r in f && (f.render(-1, !0), f.kill()), i = {}, s.startAt) i[r] = s.startAt[r]; if (i.data = "isStart", i.overwrite = !1, i.immediateRender = !0, i.lazy = l && !1 !== s.lazy, i.startAt = i.delay = null, i.onUpdate = s.onUpdate, i.onUpdateParams = s.onUpdateParams, i.onUpdateScope = s.onUpdateScope || s.callbackScope || this, this._startAt = k.to(this.target || {}, 0, i), l) if (this._time > 0) this._startAt = null; else if (0 !== u) return } else if (s.runBackwards && 0 !== u) if (f) f.render(-1, !0), f.kill(), this._startAt = null; else { for (r in 0 !== this._time && (l = !1), n = {}, s) U[r] && "autoCSS" !== r || (n[r] = s[r]); if (n.overwrite = 0, n.data = "isFromStart", n.lazy = l && !1 !== s.lazy, n.immediateRender = l, this._startAt = k.to(this.target, 0, n), l) { if (0 === this._time) return } else this._startAt._init(), this._startAt._enabled(!1), this.vars.immediateRender && (this._startAt = null) } if (this._ease = c = c ? c instanceof g ? c : "function" === typeof c ? new g(c, s.easeParams) : b[c] || k.defaultEase : k.defaultEase, s.easeParams instanceof Array && c.config && (this._ease = c.config.apply(c, s.easeParams)), this._easeType = this._ease._type, this._easePower = this._ease._power, this._firstPT = null, this._targets) for (o = this._targets.length, t = 0; t < o; t++)this._initProps(this._targets[t], this._propLookup[t] = {}, this._siblings[t], a ? a[t] : null, t) && (e = !0); else e = this._initProps(this.target, this._propLookup, this._siblings, a, 0); if (e && k._onPluginEvent("_onInitAllProps", this), a && (this._firstPT || "function" !== typeof this.target && this._enabled(!1, !1)), s.runBackwards) for (n = this._firstPT; n;)n.s += n.c, n.c = -n.c, n = n._next; this._onUpdate = s.onUpdate, this._initted = !0 }, s._initProps = function (e, n, r, i, o) { var s, a, u, l, c, f; if (null == e) return !1; for (s in M[e._gsTweenID] && $(), this.vars.css || e.style && e !== t && e.nodeType && B.css && !1 !== this.vars.autoCSS && function (t, e) { var n, r = {}; for (n in t) U[n] || n in e && "transform" !== n && "x" !== n && "y" !== n && "width" !== n && "height" !== n && "className" !== n && "border" !== n || !(!B[n] || B[n] && B[n]._autoCSS) || (r[n] = t[n], delete t[n]); t.css = r }(this.vars, e), this.vars) if (f = this.vars[s], U[s]) f && (f instanceof Array || f.push && p(f)) && -1 !== f.join("").indexOf("{self}") && (this.vars[s] = f = this._swapSelfInParams(f, this)); else if (B[s] && (l = new B[s])._onInitTween(e, this.vars[s], this, o)) { for (this._firstPT = c = { _next: this._firstPT, t: l, p: "setRatio", s: 0, c: 1, f: 1, n: s, pg: 1, pr: l._priority, m: 0 }, a = l._overwriteProps.length; --a > -1;)n[l._overwriteProps[a]] = this._firstPT; (l._priority || l._onInitAllProps) && (u = !0), (l._onDisable || l._onEnable) && (this._notifyPluginsOfEnabled = !0), c._next && (c._next._prev = c) } else n[s] = F.call(this, e, s, "get", f, s, 0, null, this.vars.stringFilter, o); return i && this._kill(i, e) ? this._initProps(e, n, r, i, o) : this._overwrite > 1 && this._firstPT && r.length > 1 && J(e, this, n, this._overwrite, r) ? 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t = 0 : t < 0 && (this._active = !1, 0 === u && (this._initted || !this.vars.lazy || n) && (l >= 0 && (1e-8 !== l || "isPause" !== this.data) && (n = !0), this._rawPrevTime = s = !e || t || l === t ? t : 1e-8)), (!this._initted || this._startAt && this._startAt.progress()) && (n = !0); else if (this._totalTime = this._time = t, this._easeType) { var c = t / u, f = this._easeType, h = this._easePower; (1 === f || 3 === f && c >= .5) && (c = 1 - c), 3 === f && (c *= 2), 1 === h ? c *= c : 2 === h ? c *= c * c : 3 === h ? c *= c * c * c : 4 === h && (c *= c * c * c * c), this.ratio = 1 === f ? 1 - c : 2 === f ? c : t / u < .5 ? c / 2 : 1 - c / 2 } else this.ratio = this._ease.getRatio(t / u); if (this._time !== a || n) { if (!this._initted) { if (this._init(), !this._initted || this._gc) return; if (!n && this._firstPT && (!1 !== this.vars.lazy && this._duration || this.vars.lazy && !this._duration)) return this._time = this._totalTime = a, this._rawPrevTime = l, C.push(this), void (this._lazy = [t, e]); this._time && !r ? 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